I apologise for the title.
Truth be told, there is
no such thing as a perfect stadium corner. Next time you're at the game -
take a look at the corner sections. There are seats sticking out in
every direction. It's unavoidable. But for a modeller, who often will
not include representations of a crowd which mask this effect, it's
ghastly. So I am going to show you a few techniques to make it look
slightly less bad.
I recently received another request to write this tutorial. The individual brought up an old model of mine from 5 years ago - and the corner section uploaded here. How can one make a smooth corner like that?
I will start by teaching you how to make the corner section like that
in the link above. Start by making the section shown on the left in the above image. There are two key factors to making this effect work here.
Firstly, you need to maintain a constant row depth - it looks disjointed
otherwise. Secondly, you need to make sure that the length of each row
is EQUAL to the row in front of it plus the length of a seat. In this
example, row 1 is 0.5m wide, row 2 is 1m wide, row 5 is 2.5m wide and so
on, for a 0.5m seat. It sounds really more complex than it is.
this process for the entire length of the section. In this example,
this section runs as an extension to the main stand - you'll see an
example of what I mean later. Next, repeat the process on the other side
of the corner, as shown on the right in the above image. This will
produce a mirror image on the other side. Now, just connect the two
sections you have at the moment to make the central section, and the
basis of your corner is complete. Check your model looks something like
what is shown below.
remember this technique?). Repeat the process for each additional row.
Making corner sections pains many modellers - some even go out of their way to avoid using them. But with some practice, you can make them look reasonably good.