September 30: Working on getting the lighting levels to roughly where I want them for night renders. |
September 30: More work on the restaurant, this time the dining level. |
October 1: Baseline work on the concourse lighting. |
October 1: Lighting up the northern end. I loved the slightly reflective concrete texture. |
October 1: Rendering from inside of the VIP box. |
October 1: Lighting up the southern concourse. |
October 1: I finally got the tree textures working how I wanted them. This is a test render from the southwestern corner of the site. |
October 1: Another interior rendering. I was starting to play around with actual matte plastic textures for the chairs. |
October 1: Site overview with the new tree textures. |
October 1: More texturing on the restaurant, with a new wooden texture for the desk. |
October 2: More work on the northern concourse, with further texturing work as well as fixing some of the darker people textures. |
October 2: Checking the lighting on the main stand concourse. |
October 2: Rendering the interior. I spent a lot of time trying to prevent the green glow on the roof but was never really happy with it. |
October 2: And a night overview with the lights in place. |
October 2: Just a fun view of Gate E. |
October 2: Starting to mess around with the atmosphere settings. |
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