Thursday, December 26, 2019

Estadio Bragantino construction diary part 8


September 25: Affixing the sponsors logos to the staircase. These two were chosen for this spot as they're very rectangular in shape.

September 25: Sponsor logo added to the stairwell, and new advertising board graphics.

September 25: Getting the stairs to the upper decks finalised.
September 27: Start of the rendering. To ease into it, I had some fun with the wacky waving inflatable arm-flailing tube men.

September 27: Adding a quick emissive layer to their eyes and mouths. Very spooky.

September 27: Working on the stage model. I was happy with some parts of it, but it was still very early stages. Lots of stuff to fix in this image.

September 27: My first render of the interior. Lights and all that aren't set up, but I have a simple emissive layer on the ad boards and the TVs in the VIP boxes. 

September 27: My first external rendering of the site. So, so many things to fix up in this image.

September 27: Low-angled render of the main stand. The site still isn't textured or that, I was just getting an idea of lighting levels on the site without worrying about textures and artificial lights.

September 27: Starting to add more textures - This render features the scoreboard graphic lit up, though not well positioned.

September 27: Interior lighting on the VIP boxes is done. I really loved how they looked from the outside.

September 27: Testing the lighting on the stairs. Each step features a small light facing the ground, used to illuminate the stairwells even when the stadium lights are turned down for concerts and the like.

September 28: A bit more work on the stage, getting a little bit closer to having the whole thing work.

September 28: Starting to add more materials - the concrete ground cover and the rock walls are in place here. I especially loved the look of the concrete at night - it let off some lovely reflections.

September 29: More work on the concourses and the gates. I was having some trouble getting the trees to render properly - it would be a little while before I could get that to work.

September 29: A view of the interior. I was testing out different roof materials. This one was designed to be a thick mesh but wasn't very good.

September 29: Work on the reception area for the restaurant. I spent an inordinate amount of time getting all of the textures and that in this area right.

September 29: More texturing work.

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