Friday, December 28, 2018

Stadionul Silviu Ploesteanu Construction images part seven

September 26: With my dissatisfaction with the previous crowd model, I decided to redo it and make it more dense. I'm still not happy with how it turned out, but oh well.

September 26: Texturing around the scoreboard. Nearly done at this point.

September 26: The final bit of work on the texturing is completed - I'm about to start the rendering phase.

September 30: My very first rendering on the project. As you can see, a lot of the lights weren't set up right, some of the textures were wrong, and a bunch of other issues. That being said, I absolutely loved the ambiance of the lighting in the atmospheric fog. Looked so good.

September 30: More setting up renderings - at this point I was fixing a bunch of the gamma values on the textures, as well as correcting the sun lighting. That's why everything looks like a harshly painted model.

October 1: Trying to fix up the concert stage and correct the lighting. Fixed some problems, created a heap of new ones. I was experimenting with a couple of differing IES lighting profiles when I made this render, hence the very harsh lighting.

October 1: Checking the effectiveness of backgrounds added to a test render in Photoshop. It came out cleanly enough.

October 2: A test rendering on the background model. This came out beautifully - I'm quite disappointed it never came out this good again when I rendered it from the proper angle. I love the atmospheric effect again.

October 3: Test night render from the southeast. The background is switched off, which is why there is no dark sky behind the venue.

October 3: Another test rendering of the eastern concourse. Needed more lighting on this one.

October 6: Well into rendering the venue for real now. This is one of the real renders, with a fake backdrop on it. As I'll explain later on, I was never happy with this.

October 8: A test composition in Photoshop from the TV studio. I had a few things I knew I would need to fix up in post as a result of doing this - particularly the balustrades. As the balustrades were made of transparent material, they should show the legs of the crowd standing behind them. I, moronically, rendered the balustrates with the base model, as opposed to adding it to the crowd layer render. If I rendered the balustrade with the crowd behind it, I could have done a much better job. I'd end up having to fake it in post.

October 12: Work on the half-court setup. I would end up redoing this render to fix some of the lighting issues, but I absolutely loved this one.

October 14: Getting the concert stage to render. The hardest part of this was the atmospheric fog to the sides of the concert stage - I had a really tough time getting that to work well.

October 15: A screengrab from the actual rendering - still not as good as I wanted, but I needed to get on with it. Unfortunately, not long after finishing this render, I lost my internet connection. This lasted for two weeks, and made it impossible for me to do pretty much anything on the project. With the deadline a week away at this point, this meant I was out. Fortunately, the deadline would be pushed back and I would get back online three days before it. That meant a lot of last minute work on everything for my presentation.

November 2: So I mentioned earlier that I was never really happy with this shot. Many of the shadows turned out way harsher than they should have, and I wasn't able to fix it in post. I also had my computer BSOD when I was rendering the crowd for this shot, meaning I lost my exact position in the model. To mask some of the issues, I added some rain to the scene and set it in a passing rain shower.

November 2: An overhead view of the site for use on the master plan

November 2: An overhead view of the site without the roof, for demonstrating points of detail on the master plan.

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